“R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by Retro-Reflection” – ACM SIGGRAPH HISTORY ARCHIVES

“R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by Retro-Reflection”

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    R2D2 w/ AIRR: Real Time & Real Space Double-Layered Display with Aerial Imaging by Retro-Reflection

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    In the advent of a new age of natural user interaction with 3D gesture recognition cameras (e.g. Kinect, Leap Motion, Intel Real Sense, etc.), it is expected to display a floating image on top of a flat display to directly manipulate rendered objects and to utilize 3D interface with a full function. To present floating images with a conventional 2D display, researchers have studied diverse, passive re-imaging techniques to converge the displayed image in a midair. For instance, Repro3D [Yoshida et al. 2011] combined a pepper’s ghost technique with a retro-reflective multi-array-projection to augment a floating, motion-parallax image with real scenes at the back of a half-mirror. Smoot et al. [Smoot et al. 2011] demonstrated a volumetric scanning mid-air display by a rim driven varifocal beam-splitter and a high-frame rate LED display. HaptoMIRAGE [Ueda et al. 2014] applied three large fresnel lens in a lateral direction to construct a wide-angle-view autostereoscopic display with a haptic feedback. Monnai [Monnai et al. 2014], Kim [Kim et al. 2014] and Maekawa [Maekawa et al. 2006] employed micro corner mirror arrays to form a clear real image with a wide range of focal points.

References:


    [1]
    Burckhardt, C. B., Collier, R. J., and Doherty, E. T. 1968. Formation and inversion of pseudoscopic images. Applied optics 7, 4 (Apr.), 627–31.

    [2]
    Kim, H., Takahashi, I., Yamamoto, H., Maekawa, S., and Naemura, T. 2014. Mario: Mid-air augmented reality interaction with objects. Entertainment Computing 5, 4, 233–241.

    [3]
    Maekawa, S., Nitta, K., and Matoba, O., 2006. Transmissive optical imaging device with micromirror array.

    [4]
    Martinez Plasencia, D., Joyce, E., and Subramanian, S. 2014. Mistable: Reach-through personal screens for tabletops. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’14, 3493–3502.

    [5]
    Monnai, Y., Hasegawa, K., Fujiwara, M., Yoshino, K., Inoue, S., and Shinoda, H. 2014. Haptomime: Mid-air haptic interaction with a floating virtual screen. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, ACM, New York, NY, USA, UIST ’14, 663–667.

    [6]
    Smoot, L., Smithwick, Q., and Reetz, D. 2011. A volumetric display based on a rim-driven varifocal beamsplitter and led backlit lcd. In ACM SIGGRAPH 2011 Emerging Technologies, ACM, New York, NY, USA, SIGGRAPH ’11, 22:1–22:1.

    [7]
    Tokuda, Y., Hiyama, A., Hirose, M., and Large, T. 2014. Comparison of material combinations for bright and clear floating image by retro-reflective re-imaging technique. In Proceedings of The 21st International Display Workshops, vol. 21, ITE and SID, 818–819.

    [8]
    Ueda, Y., Iwazaki, K., Shibasaki, M., Mizushina, Y., Furukawa, M., Nii, H., Minamizawa, K., and Tachi, S. 2014. Haptomirage: Mid-air autostereoscopic display for seamless interaction with mixed reality environments. In ACM SIGGRAPH 2014 Emerging Technologies, ACM, New York, NY, USA, SIGGRAPH ’14, 10:1–10:1.

    [9]
    Yamamoto, H., Tomiyama, Y., and Suyama, S. 2014. Floating aerial led signage based on aerial imaging by retro-reflection (airr). Opt. Express 22, 22 (Nov), 26919–26924.

    [10]
    Yamamoto, H., Tomiyama, Y., and Suyama, S. 2014. Multilayered floating display by use of retro-reflector. In IWH (International Workshop on Holography and Related Technologies) 2014 Digest, 34–35.

    [11]
    Yoshida, T., Shimizu, K., Kurogi, T., Kamuro, S., Minamizawa, K., Nii, H., and Tachi, S. 2011. Repro3d: full-parallax 3d display with haptic feedback using retro-reflective projection technology. In VR Innovation (ISVRI), 2011 IEEE International Symposium on, 49–54.


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