“Learn by Doing: Using Rapid Prototyping Game Development Events to Enhance and Augment the Classroom Experience” by Khosmood – ACM SIGGRAPH HISTORY ARCHIVES

“Learn by Doing: Using Rapid Prototyping Game Development Events to Enhance and Augment the Classroom Experience” by Khosmood

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    Learn by Doing: Using Rapid Prototyping Game Development Events to Enhance and Augment the Classroom Experience

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    Game jams, hackathons, and other rapid experiences for studying game development or interactive entertainment. Join Global Game Jam Director Foaad Khosmood in a discussion about game jams and the classroom.


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