“Bottomless Joystick”
Description:
We propose a physical interface called a “Bottomless Joystick” for mid-air interaction in this Virtual Reality era. A conventional joystick is suitable for desktop gaming, especially flight simulations. However, it cannot be used in mid-air because it requires a bottom to mount on the surface. On the other hand, the mid-air interaction device is subject to increasing demand due to the recent VR goggle/environment boom. We therefore developed a Bottomless Joystick that can represent a conventional joystick function in mid-air. By utilizing two servomotors and a counterweight, our device reproduces various force feedbacks such as the heaviness of the joystick and the gun effect.
References:
[1]
Koga, D., and Itagaki, T. 2002. Virtual Chanbara. In ACM SIGGRAPH 2002 Emerging technologies. pp. 83–83.
[2]
Amemiya, T., Ando, H., and Maeda, T. 2006. Perceptual attraction force: the sixth force. In ACM SIGGRAPH 2006 Emerging technologies. Article 26


