SIGGRAPH 2010: The Sandbox
Conference:
Director of Gaming:
- Troy Dunniway - Dunniway Design
Game-Film Synergy Chair:
- Naty Hoffman - Activision Publishing, Inc.
Game Papers Chair:
Overview:
- Present their best models, animations, and levels in SIGGRAPH Dailies! (a new program for SIGGRAPH 2010 that celebrates excellence in computer graphics by showcasing images and short animations of extraordinary power and beauty).
- Show clips from their games side-by-side with the world’s best computer animation and visual effects in the Computer Animation Festival.
- Run their games as Live Real-Time Demos before auditoriums packed with graphics experts.
- Describe their latest graphics tips and tricks in Talks and Courses.
- Defend their passionately held convictions on the RIGHT way to make games in Panels.
SIGGRAPH Games 2010 is focused on “The Future of Gaming”: how developers can make better games as the industry and hardware continue their rapid evolution. Submissions are encouraged from “People Behind the Pixels” who are building this future. Only at SIGGRAPH 2010 can their work be seen by the top graphics experts from communities as diverse as film production, academic research, scientific visualization, and architectural rendering, as well as game development.
At SIGGRAPH 2010, game developers can:
SIGGRAPH has always been a crucible where different graphics communities mix, inspire, and learn from each other; none more than the game and film communities. This year highlights the intersection of film and game production. Whether it is a game technique used in film or vice versa, a convergence of the two media or simply a topic of interest to both, it is at SIGGRAPH 2010.


