The Vivid Group, Inc. – ACM SIGGRAPH HISTORY ARCHIVES

The Vivid Group, Inc.

Exhibitor Name:


    The Vivid Group, Inc.

Conference(s) Exhibited At:


[ SIGGRAPH 2001 ] [ SIGGRAPH 2000 ] [ SIGGRAPH 1994 ] [ SIGGRAPH 1993 ] [ SIGGRAPH 1992 ]

Address:


  • 317 Adelaide St. West, #302
  • Toronto,
  • Ontario
  • Canada

    SIGGRAPH 2001

    GX VR Systems put players’ live images into games where they can interact with natural hand and body movements to control their experiences.

    SIGGRAPH 2000

    GX VR Systems put players; live images into games where they can interact with natural hand and body movements to control their experiences.

    SIGGRAPH 1994

    The Mandala Virtual World system has the ability to let users step into a computer-generated environment. Using a video camera interface, users see themselves superimposed over graphics on a video monitor, without touching, wearing, or holding anything. Systems are configured for sports simulation, entertainment, product marketing, and machine vision.

    SIGGRAPH 1993

    Vivid’s Mandala VR System integrates your live camera-based image with computer graphics and uses a real-time video digitizer to provide unencumbered interactive control of multi-state worlds. The PC-based system incorporates real-time image shrinking and movement, 24-bit or laserdisk-based backgrounds with 24-bit foreground imagery.

    SIGGRAPH 1992

    The Vivid Group presents our Mandala Virtual Reality System. This unique multimedia tele- presence technology focuses on freedom of movement, providing unencumbered real-time experiences to the user. Our production services division has created interactive worlds for a diverse list of clients: corporate communication companies, educators, television producers (Nickelodeon’s “Arcade”), telecommunication professionals, and museums such as the Smithsonian.

Categories (Past and Present):




Submit a story:

If you would like to submit a story about this exhibitor, please contact us: historyarchives@siggraph.org