Tammy Knipp: Case Study 309
Artist(s):
Title:
- Case Study 309
Exhibition:
Medium:
- Video kinetic sculpture installation
Size:
- 12' x 3' x 3'
Category:
Artist Statement:
Through the interdisciplinary medium of computer-aided video/kinetic sculptures, I create interactive performative installations. Both visual and audio elements are simultaneously experienced in the physical domain (kinesthesia), challenging perceptions of reality through illusion.
These sculptural installations are assigned a Case Study number. Each Case Study facilitates and instigates a “social happening; inducing elements of play and humor as humanistic models for interactivity with enticing traits of risk and danger. Participants and viewers become guileless subjects from an observational perspective, a view whereby human behavior, social interaction, body language, and physiognomic characteristics can be analyzed in real time.
My work is based on the language and methods used by the haptic learner. It transforms this language and understanding into a three-dimensional tactile/kinetic platform. Each Case Study provides an experiential embodiment of both body and mind, which I call “hapticism”. Hapticism is akin to the somatic, in which we learn principally through the physical body itself. With the aid of technology, these interactive works of art utilize kinetic methods to produce a reality virtually perceived by the haptic learner. Hapticism may be a model for integrating art, culture, and technology – for stimulating our senses while engaging our intellect.
All Works by the Artist(s) in This Archive:
- Tammy Knipp
-
CASE STUDY 107
[SIGGRAPH 1997] -
CASE STUDY 2442
[SIGGRAPH 1997] -
CASE STUDY 118 (documentation)
[SIGGRAPH 1997] -
Case Study 309
[SIGGRAPH 1998] -
CASE STUDY 9983 & 9983-B
[SIGGRAPH 2007] -
CASE STUDY 5510/CASE STUDY 5510-B
[SIGGRAPH 2001] -
Case Study 110 (documentation)
[SIGGRAPH 1997] -
Case Study 266 (documentation)
[SIGGRAPH 1997]