“Real-Time Particle-Based Liquid Simulation on the GPU” by NVIDIA – ACM SIGGRAPH HISTORY ARCHIVES

“Real-Time Particle-Based Liquid Simulation on the GPU” by NVIDIA




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Title:


    Real-Time Particle-Based Liquid Simulation on the GPU

Conference:


SIGGRAPH Video Review:


Length:


    1:57

Company / Institution / Agency:


  • NVIDIA

Description:


    A state-of-the-art particle-based fluid simulation running entirely on the GPU and displayed using a novel screen-space surface-rendering technique that includes caustics. The demo simulates and renders 128,000 particles at more than 60 frames per second.

Animation / Video Overview:


Type:



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