“Real-Time Particle-Based Liquid Simulation on the GPU” by NVIDIA
Conference:
- SIGGRAPH 2010 More animation videos from SIGGRAPH 2010:
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SIGGRAPH Video Review:
Track:
- 26
Title:
- Real-Time Particle-Based Liquid Simulation on the GPU
Length:
- 1:57
Company / Institution / Agency:
- NVIDIA
Description:
A state-of-the-art particle-based fluid simulation running entirely on the GPU and displayed using a novel screen-space surface-rendering technique that includes caustics. The demo simulates and renders 128,000 particles at more than 60 frames per second.