“GPU Ray Tracing with Rayforce” by Gribble and Naveros
Conference:
Type(s):
Entry Number: 51
Title:
- GPU Ray Tracing with Rayforce
Presenter(s)/Author(s):
Abstract:
Rayforce is a high performance ray tracing engine designed for massively parallel computing architectures, including manycore GPUs. Rayforce leverages a novel graph-based acceleration structure that permits first-hit, any-hit, and multi-hit traversal algorithms required to solve a variety of problems in physics-based simulation domains. Rayforce exposes core ray tracing operations via a programmable interface to enable the implementation of various computer graphics and scientific computing applications.
Additional Images:
![©Christiaan Gribble and Alexis Naveros](https://history.siggraph.org/wp-content/uploads/2022/12/2013-Poster-51-Gribble_GPU-Ray-Tracing-with-Rayforce-04.jpg)
![©Christiaan Gribble and Alexis Naveros](https://history.siggraph.org/wp-content/uploads/2022/12/2013-Poster-51-Gribble_GPU-Ray-Tracing-with-Rayforce-05.jpg)
![©Christiaan Gribble and Alexis Naveros](https://history.siggraph.org/wp-content/uploads/2022/12/2013-Poster-51-Gribble_GPU-Ray-Tracing-with-Rayforce-06.jpg)
![©Christiaan Gribble and Alexis Naveros](https://history.siggraph.org/wp-content/uploads/2022/12/2013-Poster-51-Gribble_GPU-Ray-Tracing-with-Rayforce-07.jpg)
Acknowledgements:
This work is funded in part by research grants from the US Office of Naval Research and the US Army Research Laboratory.