“Hand-drawn Animation with Self-shaped Canvas” by Fujita and Saito
Conference:
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Entry Number: 05
Title:
- Hand-drawn Animation with Self-shaped Canvas
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Abstract:
Although 3D CG tools produce similar style animations with conventional 2D animation, conventional hand-drawn animation has advantages that cannot be substituted in animation produced by those tools.
This paper introduces a new method to assist animators in creating 2D keyframe animation, which utilizes the self-shaped canvas hidden from the user. Drawing keyframes is the main input. Because the canvas has a three-dimensional shape deformed according to keyframes, inbetween animation with them mapped on it obtains depth-aware motion.
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Additional Images:
![©Masaki Fujita and Suguru Saito](https://history.siggraph.org/wp-content/uploads/2022/09/2017-Poster-05-Fujita_Hand-drawn-Animation-with-Self-shaped-Canvas-04.jpg)