“Lessons Learned from an ARTS / CS Game Design Collaboration” by Lorenzen
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- Lessons Learned from an ARTS / CS Game Design Collaboration
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Abstract:
The first iteration of a Game Design collaboration between ARTS (modeling in Maya) and CS (scripting the Torque Game Engine) is described. The missteps of the collaboration are chronicled and a list is provided of the lessons learned to create a successful collaboration. A specification for developing textured game models with animations is included.
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