“Advanced Use Cases for Animation Rigging in Unity” by Bouvier-Zappa, Dionne and Hunt – ACM SIGGRAPH HISTORY ARCHIVES

“Advanced Use Cases for Animation Rigging in Unity” by Bouvier-Zappa, Dionne and Hunt

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    Advanced Use Cases for Animation Rigging in Unity

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Description:


    The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.


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