“Advanced Use Cases for Animation Rigging in Unity” by Bouvier-Zappa, Dionne and Hunt


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  • ©Simon Bouvier-Zappa, Olivier Dionne, and David Hunt

Conference:


  • SIGGRAPH 2019
  • More from SIGGRAPH 2019:
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Type(s):


Title:


    Advanced Use Cases for Animation Rigging in Unity

Presenter(s):



Description:


    The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.


PDF:



ACM Digital Library Publication:



Overview Page: