“State and Future of Hair in Feature Film and Visual Effects” by Vogt, Marschner, Iben, Palmer, Doncaster, et al. …

  • ©Rob Vogt, Steve Marschner, Hayley N. Iben, Sean Palmer, Colin Doncaster, Oba Ameziane-Hassani, Damon Crowe, and Gaelle Morand

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Entry Number: 01

Title:

    State and Future of Hair in Feature Film and Visual Effects

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Abstract:


    ABSTRACT 

    Computer generated hair has historically been a challenging element in the feature film and visual effects industry. Technology and workflow challenges in authoring, animation, simulation, shading, lighting and rendering have motivated studios and software companies to invest in tools and techniques to address the evergrowing creative appetite for hair to deliver captivating stylized and/or realistic characters. 

    To deliver on the creative demand, some feature production studios have specialized hair production across multiple workflowsvisual development, rigging, simulation, and lighting to name a few. Has this divided approach to solving a visually holistic challenge affected the tools choices and the way we invest in our toolsets? 

    This panel will bring together engineers and artists representing various areas of expertise to provide a summary of their day to day relationship with hair. They will describe some of the big challenges and their solutions, as well as any issues still outstanding. From there we will dive into some of the commonalities and outliers to better understand how we have arrived at our current state and ultimately what the future is for CG hair, from a technology, workflow, and organizational points of view.

References:


    Bertails F Kim T-Y. Marschner S. Cani M-P. Ward, K. and M. Lin. 2007. A Survey on Hair Modeling: Styling, Simulation, and Rendering. In IEEE Transactions on Visualization and Computer Graphics.

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