“Capturing the Human Body: From VR, Consumer, to Health Applications” by Das, Swedish, Shah, Raskar and Wei – ACM SIGGRAPH HISTORY ARCHIVES

“Capturing the Human Body: From VR, Consumer, to Health Applications” by Das, Swedish, Shah, Raskar and Wei

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Entry Number: 08

Title:

    Capturing the Human Body: From VR, Consumer, to Health Applications

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Abstract:


    Prerequisites
    None

    Level
    Introductory

    Who Should Attend
    Attendees who want to expand application areas of their graphics research or industrial portfolio to human capture or health-oriented graphics applications.

    Description
    This course is an overview of human body-capture methodologies. It begins with a summary of the biophysics that create variability in appearance of the eye, ear, skin, mouth, and hair among individuals. Instructors then present state-of-the-art methods used to create more accurate models by incorporating techniques from biomedical imaging, which use physical measurement to produce visually accurate human anatomy. The course concludes with an exploration of health applications of image acquisition and modeling.


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