“LucasArts and ILM: A Case Study in Film and Game Convergence” by Porcino and Bullock – ACM SIGGRAPH HISTORY ARCHIVES

“LucasArts and ILM: A Case Study in Film and Game Convergence” by Porcino and Bullock

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Entry Number: 22

Title:

    LucasArts and ILM: A Case Study in Film and Game Convergence

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Abstract:


    Prerequisites
    None

    Intended Audience
    Anyone involved with designing, creating, or using tools for visual effects or next-generation game development.

    Description
    Everyone is talking about film-game convergence. Lucasfilm is actually doing it. Working literally side by side, on the same codebase, LucasArts and ILM are leveraging each others’ expertise to create a unified set of tools and techniques serving both companies. This course reviews their progress and challenges in unifying game and film technologies.

     

     


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