“GPU Shading and Rendering” by Blythe, Gritz, Kilgard, McCool, Pellacini, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“GPU Shading and Rendering” by Blythe, Gritz, Kilgard, McCool, Pellacini, et al. …

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Conference:


Type(s):


Entry Number: 03

Title:

    GPU Shading and Rendering

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Working knowledge of a modern real-time graphics API such as OpenGL or Direct3D. Familiarity with the concepts of programmable shading and shading languages.

    Intended Audience
    Technical practitioners and software developers who use or intending to use graphics hardware for shading.

    Description
    Programmable graphics hardware has found its way into almost every PC and game console sold today. This course features the latest exciting developments in shading hardware, a practical comparison of shading languages, and a glimpse of hardware shading returning to its production rendering roots.

     


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