“RenderMan, Theory and Practice” by Batali, Bashforth, Bernardi, Christensen, Jordan, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“RenderMan, Theory and Practice” by Batali, Bashforth, Bernardi, Christensen, Jordan, et al. …

  • 2003 Course Cover 09 RenderMan Theory and Practice

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Title:

    RenderMan, Theory and Practice

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Entry Number: 09


Abstract:


    Prerequisites
    A thorough understanding of 3D rendering and programmable shading. Previous experience with RenderMan and the RenderMan Shading Language is recommended.

    Topics
    RenderMan enhancements, including ray tracing, occlusion, and global illumination. Practical solutions (with examples) to complex rendering problems, including: skin rendering and subsurface scattering, translucent objects, reflections and refractions, integrating RenderMan into a production pipeline, details on rendering “Finding Nemo,” and details on rendering Dobby in “Harry Potter.”

    Description
    RenderMan developers present many of the new RenderMan features and explore potential applications in CGI production. Practitioners present the latest tricks and techniques used at production studios to create stunning special effects and feature-length films.

     


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