“Pensive” by Tim Best
Title:
- Pensive
Conference:
SIGGRAPH Video Review:
Director(s):
Description:
Working in Maya, complex shading networks render the layered cross-hatching effects in a single pass. Shots feature variations of a “toon” shader that combines hand-drawn textures and watercolor paintings with ray traced reflections and lighting effects for an unconventional look. The fire animation uses a single hatch-mark as a sprite in a particle system and was composited in Composer. This animation was produced “after-hours” at the Imaging Research Center, University of Maryland, Baltimore County.
Software:
Maya
Additional Contributors:
Producer: Tim Best
Contributors: Tim Best, Heather Bowen