“Cyberdream: An Interactive Rave Music Visualisation in Virtual Reality” by Weinel
Conference:
Experience Type(s):
Title:
- Cyberdream: An Interactive Rave Music Visualisation in Virtual Reality
Presenter(s):
Description:
Virtual reality (VR) provides new opportunities for the design of interactive music visualizations. Exploring this area, Cyberdream, is a prototype VR application realized through the author’s practice-led research, which provides a journey through audio-visual environments based on the aesthetics of 1990s rave music. The project provides three audiovisual ‘sound toys’, which allow the user to interactively ‘paint with sound’, thereby facilitating creative play. Through its structural form and audio-visual sound toys, Cyberdream indicates new approaches for the design of music visualizations that harness the spatial properties of VR.
References:
[1] Bell, E. 2019. Hacking Jeff Minter’s Virtual Light Machine: Unpacking the Code and Community Behind an Early Software-Based Music Visualizer, Volume! 16(1).
[2] Brougher, K. and Mattis, O. 2005. Visual Music: Synaesthesia in Art and Music Since 1900. London: Thames & Hudson.
[3] Faulkner, M. (D-Fuse) 2006. VJ: Audio-Visual Art and Vj Culture. London: Laurence King.
[4] Fischman, R. 2011. Back to the Parlour, Sonic Ideas/Ideas Sónicas, 3(2): 53–66.
[5] Turchet, L., Hamilton, R., and Çamci, A. 2021. Music in Extended Realities, IEEE Access, 9.
[6] Weinel, J. 2018. Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media. New York: Oxford University Press.
[7] Weinel, J. 2019. Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality, ACM Audio Mostly 2019, University of Nottingham, UK.
[8] Weinel, J. 2020a. Cyberdreams: Visualising Music in Extended Reality (XR). In: Earnshaw, R.A., Liggett, S., Excell, P.S., Thalmann, D. (eds) Technology, Design and the Arts – Challenges and Opportunities. Cham: Springer.
[9] Weinel, J. 2020b. Visualising Rave Music in Virtual Reality: Symbolic and Interactive Approaches, EVA London 2020 (Electronic Visualisation and the Arts).


