“Ray Tracing with Bindless Vulkan on Mobile Devices, a Case Study: Performance” by Kosarevsky, Kuznetsov and Medvedev
Conference:
Type(s):
Title:
- Ray Tracing with Bindless Vulkan on Mobile Devices, a Case Study: Performance
Session/Category Title:
- Real-Time and Mobile Techniques
Presenter(s)/Author(s):
Moderator(s):
Abstract:
A few years ago, Android mobile devices began supporting ray tracing through Vulkan’s Khronos ray tracing extensions, such as VK_KHR_ray_query and VK_KHR_ray_tracing_pipeline. In this talk, we’ll share our experience working with Vulkan bindless techniques and ray tracing on Android smartphones, overcoming hardware constraints, driver issues, and other mobile platform limitations along the way. We’ll also present a performance comparison across several Android devices available in 2025. This session is aimed at developers familiar with Vulkan who are interested in exploring ray tracing on mobile platforms.
References:
[1] ARM. 2023. Immortalis-G715. https://developer.arm.com/Processors/Immortalis-G715 Immortalis-G715 Technical Specifications.
[2] Arseny Kapoulkine. 2025. Measuring acceleration structures. https://zeux.io/2025/03/31/measuring-acceleration-structures/ Measuring acceleration structures.
[3] Sergey Kosarevsky. 2024. LightweightVK. https://github.com/corporateshark/lightweightvk LightweightVK GitHub repository.
[4] Sergey Kosarevsky and Viktor Latypov. 2021. 3D Graphics Rendering Cookbook. Packt Publishing.
[5] Sergey Kosarevsky, Alexey Medvedev, and Viktor Latypov. 2025. Vulkan 3D Graphics Rendering Cookbook. Packt Publishing.
[6] Roman Kuznetsov and Sergey Kosarevsky. 2025. Integrating Bindless Vulkan with Ray Tracing on Mobile Devices. https://www.vulkan.org/user/pages/09.events/vulkanised-2025/T7-Roman-Kuznetsov-Meta.pdf Vulkanised 2025 Conference.
[7] Iago Calvo Lista. 2024. Realistic Graphics with Ray Tracing on Mobile. https://vulkan.org/user/pages/09.events/vulkanised-2024/vulkanised-2024-Iago-calvo-lista-arm-2.pdf Vulkanised 2024 Conference.


