“Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX” Chaired by Ruth G. West – ACM SIGGRAPH HISTORY ARCHIVES

“Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX” Chaired by Ruth G. West

  • ©

Conference:


Type(s):


Title:

    Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX

Session/Category Title:   Advanced Practices in Optimizing Motion Capture Pipelines for Games and VFX

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Covering the critical stages of subject labeling, data capture, post-processing and final retargeting onto custom character models, this course provides best practices and advanced techniques for streamlining motion capture pipeline. Vicon presents the latest capabilities culminating from 30+ years of development, including evolving use cases such as markerless and multi-participant.


Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org