“Spore API: accessing a unique database of player creativity”

  • ©Dan Moskowitz, Shalin Shodhan, and Michael Twardos

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    Spore API: accessing a unique database of player creativity

Session/Category Title:   From Indie Jams to Professional Pipelines


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Abstract:


    In the video game Spore, players create their own creatures, buildings, and vehicles using intuitive yet powerful editing tools. During the course of game play, these creations are automatically published to our servers and made available in our online catalog for browsing, downloading, and sharing. Players can add tags and write descriptions about their creations, as well as assign ratings, write comments, organize creations into feeds called Sporecasts, or download other players’ creations into their own game. Players can also choose to organize the flow of creations into their game by subscribing to Sporecasts and adding other players as buddies. Since its release in September 2008, Spore players have created and published millions of creations resulting in a unique database of player imagination and creativity.


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