“Painting with polygons: non-photorealistic rendering using existing tools”

  • ©Isaac Botkin

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Title:

    Painting with polygons: non-photorealistic rendering using existing tools

Session/Category Title:   Painterly Lighting


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Abstract:


    Most non-photorealistic-rendering solutions tend to involve brilliant but unwieldy new technologies, such as volume-based rendering engines or complex image analysis. Similar results can often be achieved using simpler methods and non-proprietary toolsets, even toolsets designed with other effects in mind. Our studio has been experimenting with ways to achieve a hand-painted look with basic tools that are common to most 3D applications.


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