“Real-time particle-based simulation on GPUs” by Harada, Tanaka, Koshizuka and Kawaguchi
Conference:
Type(s):
Title:
- Real-time particle-based simulation on GPUs
Presenter(s)/Author(s):
Abstract:
As physical laws govern the motion of objects around us, a physically-based simulation plays an important role in computer graphics. For instance, the motion of a fluid, which is difficult to generate by hand, can be produced by solving the governing equations. Acceleration of a simulation is one of the most important research themes because the speed and stability of a simulation are essential for real-time applications.
References:
1. Müller, M., Charypar, D., and Gross, M. 2003. Particle-based fluid simulation for interactive applications. In Proc. of SIGGRAPH Symposium on Computer Animation, 154–159.