“A procedural workflow for set building and rendering”

  • ©Christopher (Chris) P. Redmann

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Title:

    A procedural workflow for set building and rendering

Presenter(s)/Author(s):



Abstract:


    For an upcoming short, “Wings of the Avalerion,” written by Joseph Guerrieri, an airplane set needed to be created that could be used in a number of configurations and from a number of angles. To easily accommodate the various shots, the decision was made to layout the airplane procedurally using Side Effects Software’s Houdini and to rely on Pixar’s RenderMan for flexible shading.

References:


    1. Christensen, P., and Batali, D. 2004. An Irradiance Atlas for Global Illumination in Complex Production Scenes. Proceedings of the Eurographics Symposium on Rendering, ACM, 133–141.


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