“A fast mesh deformation tool for blender” by Verrill and Lasenby

  • ©James Verrill and Joan Lasenby

  • ©James Verrill and Joan Lasenby

Conference:


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Title:

    A fast mesh deformation tool for blender

Presenter(s)/Author(s):



Abstract:


    Standard mesh deformation techniques can sometimes provide unsatisfactory results when attempting to automatically deform natural objects, e.g humans. Many such recently developed techniques attempt to preserve some quantity (e.g. volume) via optimisation, e.g. [Huang et al. 2006]

References:


    1. Huang, J., Shi, X., Liu, X., Zhou, K., Wei, L., Teng, S., Bao, H., Guo, B., and Shum., H.-Y. 2006. Subspace gradient domain mesh deformation. Proceedings of ACM SIGGRAPH 2006, 1126–1134.
    2. Wareham, R. 2006. Computer Graphics Using Conformal Geometric Algebra. PhD thesis, University of Cambridge.


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