“SnugBlur!: Constraint-preserving motion blur” by Kerr and Ryu
Conference:
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Title:
- SnugBlur!: Constraint-preserving motion blur
Session/Category Title: Rendering Grab Bag
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Abstract:
Many renderers compute motion blur linearly, which can produce artifacts when an object nonlinearly moves near another. For instance, an eyelid intersects an eyeball during a blink motion. This talk presents constraint-preserving motion blur, which allows us to selectively correct complex motion paths while preserving the linear simplicity of others.
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