“Zerg rush hour: simulating swarms for StarCraft 2 cinematics” by Cordner and LaBarge – ACM SIGGRAPH HISTORY ARCHIVES

“Zerg rush hour: simulating swarms for StarCraft 2 cinematics” by Cordner and LaBarge

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Conference:


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Title:

    Zerg rush hour: simulating swarms for StarCraft 2 cinematics

Session/Category Title:   Game Cinematics & Stereoscopic


Presenter(s)/Author(s):



Abstract:


    In Starcraft 2: Heart of the Swarm’s introductory cinematic, tens of thousands of alien creatures known as the Zerg descend upon and infest a human city. To animate them all, a procedural particle-based crowd system was created to simulate their movement and behavior. Artist-friendly controls direct the swarm to move, attack, climb, and leap using volume primitives in a lightweight implementation, providing fast turnaround for modifying and executing new iterations.

References:


    1. H. Kück, C. Vogelgsang., and G. Greiner, 2002. Simulation and Rendering of Liquid Foams. Graphics Interface (GI).


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