“Leather texture generation” by Miyata, Sakaguchi, Imao, Hatada, Fujita, et al. …
Conference:
Type(s):
Title:
- Leather texture generation
Presenter(s)/Author(s):
Abstract:
This paper introduces a new method for generating leather texture by means of particle simulation and blobby model. The method first generates a cell arrangement pattern using a 3D particle model, and the detailed surface geometry of each of the cells is then created by applying a blobby model. A user can create various types of realistic looking leather textures with ease by simply choosing a cell arrangement type, and selecting directionality for each section, along with inputting control parameters in the texture generator.
Additional Images:
![©Kazunori Miyata, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, and Ryotaro Suzaki](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Poster-0175-Miyata_Leather-Texture-Generation-02.jpg)