“Realtime loop subdivision on the GPU” by Kim and Peters
Conference:
Type(s):
Title:
- Realtime loop subdivision on the GPU
Presenter(s)/Author(s):
Abstract:
Recently, [1] showed that, in principle, all major features of subdivision algorithms can be realized in the framework of highly parallel stream processing. The authors tested the approach by implementing Catmull-Clark subdivision, with semi-smooth creases and global boundaries, in programmable graphics hardware, at near-realtime speed. Here, we report on adapting the approach to Loop subdivision, discussing challenges we encountered.
References:
1. Shiue, L.-J., Jones, I., and Peters, J. A realtime gpu subdivision kernel, SIGGRAPH ’05.