“Creating the Art-Directed Groom for Legend in Disney’s Strange World” by Chun, Velasquez and Liu
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- Art / Design and Production & Animation
Title:
- Creating the Art-Directed Groom for Legend in Disney's Strange World
Session/Category Title: Practical Proceduralism in Production
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Abstract:
Translating the design language of Walt Disney Animation Studios’ “Strange World” onto a fur groom for the Clade family’s lovable dog, Legend, at a level of scrutiny that is often reserved for our human characters led us to exploration outside of our regular workflows. The groom had to adhere to the artistic vision of the Visual Development and Animation teams while still working within our pipeline and staying consumable by downstream departments. We were able to leverage Houdini to supplement Disney’s XGen to meet the aesthetic needs of the show. With Houdini we were able to quickly put down fur similar to our map-based grooming methods and because we folded that into a similar workflow as our in-house hierarchical grooming tool, Tonic, we were able to maintain the ability to fine-tune at a more granular level. Through thoughtful collaboration we were able to deliver a fun and unique groom while exploring new techniques that will open up new possibilities for grooming workflows moving forward.
References:
[1] Avneet Kaur, Maryann Simmons, and Brian Whited. 2018. Hierarchical Controls for Art-Directed Hair at Disney. In ACM SIGGRAPH 2018 Talks (Vancouver, British Columbia, Canada) (SIGGRAPH ’18). Association for Computing Machinery, New York, NY, USA, Article 13, 2 pages. https://doi.org/10.1145/3214745.3214774
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