“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Splat: Developing a "Strange" Shader
Session/Category Title: Rigging Without the Rig: New Methods in Character Animation
Presenter(s)/Author(s):
Abstract:
In Walt Disney Animation Studios’ “Strange World”, the character Splat presented unique artistic requirements posing computational challenges. We present solutions to two of these: a chromatic edge along the outer rim of the character, and an efficient, deforming heterogeneous volume for the inner glow within Splat.
References:
[1] Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Trans. Graph. 37, 3, Article 33 (jul 2018), 22 pages. https://doi.org/10.1145/3182159
[2] Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang. 2022. Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines. In ACM SIGGRAPH 2022 Talks (Vancouver, BC, Canada) (SIGGRAPH ’22). Association for Computing Machinery, New York, NY, USA, Article 7, 2 pages. https://doi.org/10.1145/3532836.3536240
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