“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo – ACM SIGGRAPH HISTORY ARCHIVES

“Splat: Developing a “Strange” Shader” by Litaker, Burley, Lipson and Khoo

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Conference:


Type(s):


Interest Area:


    Production & Animation

Title:

    Splat: Developing a "Strange" Shader

Session/Category Title:   Rigging Without the Rig: New Methods in Character Animation


Presenter(s)/Author(s):



Abstract:


    In Walt Disney Animation Studios’ “Strange World”, the character Splat presented unique artistic requirements posing computational challenges. We present solutions to two of these: a chromatic edge along the outer rim of the character, and an efficient, deforming heterogeneous volume for the inner glow within Splat.

References:


    [1] Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Trans. Graph. 37, 3, Article 33 (jul 2018), 22 pages. https://doi.org/10.1145/3182159

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