“Interactive GPU-based Decimation of Large Meshes” by Gautron, Kubisch and Lorach

  • ©Pascal Gautron, Christoph Kubisch, and Tristan Lorach

Conference:


Type(s):


Interest Area:


    Gaming & Interactive

Title:

    Interactive GPU-based Decimation of Large Meshes

Session/Category Title:   Byte-Size Geometry; Mathematical Techniques


Presenter(s)/Author(s):



Abstract:


    Remeshing and decimation algorithms are crucial for rendering levels of details on large geometry. While remeshing is usually a time-consuming process running on a single or few CPU threads, we present a novel approach to the edge-collapse algorithm for parallel, lock-free GPU decimation, allowing for interactive remeshing of large meshes.


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