Andy Lin
Most Recent Affiliation(s):
- Walt Disney Animation Studios, Pixar Animation Studios
Learning Category: Presentation(s):
![Swoop: Animating Characters Along a Path](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Talks-Lin_Swoop-150x150.jpg)
Type: [Talks (Sketches)]
Swoop: Animating Characters Along a Path Presenter(s): [Lin] [Swan] [Walker] [Lam] [Arietta]
[SIGGRAPH 2023]
![Optimizing Rig Manipulation with GPU and Parallel Evaluation](https://history.siggraph.org/wp-content/uploads/2022/09/2019-Talks-Kahwaty_Optimizing-Rig-Manipulation-with-GPU-and-Parallel-Evaluation-01-150x150.jpg)
Type: [Talks (Sketches)]
Optimizing Rig Manipulation with GPU and Parallel Evaluation Presenter(s): [Kahwaty] [Yoder] [Lin] [Lee] [Suroviec]
Entry No.: [63]
[SIGGRAPH 2019]
![Handling Scene Constraints for Pose-Based Caching](https://history.siggraph.org/wp-content/uploads/2022/09/2017-Talks-Lee_Handling-Scene-Constraints-for-Pose-Based-Caching-01-150x150.jpg)
Type: [Talks (Sketches)]
Handling Scene Constraints for Pose-Based Caching Presenter(s): [Lee] [Eisenacher] [Lin] [Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
![Multithreading for Visual Effects](https://history.siggraph.org/wp-content/uploads/2022/02/2017-11-Multithreading-for-Visual-Effects-150x150.jpg)
Type: [Courses]
Multithreading for Visual Effects Organizer(s): [Reinders]
Presenter(s): [Lin] [Longson] [Lait] [Zitzelsberger] [De Lasa] [El-Koura]
Entry No.: [11]
[SIGGRAPH 2017]
![Simulating Rivers in The Good Dinosaur](https://history.siggraph.org/wp-content/uploads/2022/09/2016-Talks-Reisch_Simulating-Rivers-in-The-Good-Dinosaur-01-150x150.jpg)
Type: [Talks (Sketches)]
Simulating Rivers in The Good Dinosaur Presenter(s): [Reisch] [Marshall] [Wrenninge] [Goktekin] [Hall] [O’Brien] [Johnston] [Rempel] [Lin]
Entry No.: [40]
[SIGGRAPH 2016]
![Achieving real-time playback with production rigs](https://history.siggraph.org/wp-content/uploads/2022/10/2015-Talks-Lin_Achieving-Real-Time-Playback-with-Production-Rigs-01-150x150.jpg)
Type: [Talks (Sketches)]
Achieving real-time playback with production rigs Presenter(s): [Lin] [Lee] [Longson] [Steele] [Goldberg] [Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
![Crowd Character Complexity on Big Hero 6](https://history.siggraph.org/wp-content/uploads/2022/10/2015-Talks-Hamed_Crowd-Character-Complexity-on-Big-Hero-6-01-150x150.jpg)
Type: [Talks (Sketches)]
Crowd Character Complexity on Big Hero 6 Presenter(s): [Hamed] [Kahwaty] [Lin] [Goldberg] [Chai]
Entry No.: [82]
[SIGGRAPH 2015]
![A deformer-based approach to facial rigging](https://history.siggraph.org/wp-content/uploads/2024/05/2013-Talks-Kahwaty_A-Deformer-Based-Approach-to-Facial-Rigging-150x150.jpg)
Type: [Talks (Sketches)]
A deformer-based approach to facial rigging Presenter(s): [Kahwaty] [Lee] [Smith] [Lin] [Schiller]
[SIGGRAPH 2013]
Role(s):
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