Andy Lin
Most Recent Affiliation(s):
- Walt Disney Animation Studios, Pixar Animation Studios
Learning Category: Presentation(s):
Type: [Talks (Sketches)]
Swoop: Animating Characters Along a Path Presenter(s): [Lin] [Swan] [Walker] [Lam] [Arietta]
[SIGGRAPH 2023]
Type: [Talks (Sketches)]
Optimizing Rig Manipulation with GPU and Parallel Evaluation Presenter(s): [Kahwaty] [Yoder] [Lin] [Lee] [Suroviec]
Entry No.: [63]
[SIGGRAPH 2019]
Type: [Talks (Sketches)]
Handling Scene Constraints for Pose-Based Caching Presenter(s): [Lee] [Eisenacher] [Lin] [Villegas]
Entry No.: [23]
[SIGGRAPH 2017]
Type: [Courses]
Multithreading for Visual Effects Organizer(s): [Reinders]
Presenter(s): [Lin] [Longson] [Lait] [Zitzelsberger] [De Lasa] [El-Koura]
Entry No.: [11]
[SIGGRAPH 2017]
Type: [Talks (Sketches)]
Simulating Rivers in The Good Dinosaur Presenter(s): [Reisch] [Marshall] [Wrenninge] [Goktekin] [Hall] [O’Brien] [Johnston] [Rempel] [Lin]
Entry No.: [40]
[SIGGRAPH 2016]
Type: [Talks (Sketches)]
Achieving real-time playback with production rigs Presenter(s): [Lin] [Lee] [Longson] [Steele] [Goldberg] [Stefanovic]
Entry No.: [10]
[SIGGRAPH 2015]
Type: [Talks (Sketches)]
Crowd Character Complexity on Big Hero 6 Presenter(s): [Hamed] [Kahwaty] [Lin] [Goldberg] [Chai]
Entry No.: [82]
[SIGGRAPH 2015]
Type: [Talks (Sketches)]
A deformer-based approach to facial rigging Presenter(s): [Kahwaty] [Lee] [Smith] [Lin] [Schiller]
[SIGGRAPH 2013]
Role(s):
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