Page 739 – ACM SIGGRAPH HISTORY ARCHIVES
2012 SIGGRAPH Image Not Available

“Colloidal Display: A Membrane Screen That Combines Transparency, BRDF, and 3D Volume” by Ochiai, Oyama and Toyoshima

2023 Image Not Available

“Deep Learning for Physics Simulation” by Du

2023 Image Not Available

“Shader Writing in Open Shading Language” Chaired by Mitch Prater

2024 Course: Shreiner_An Introduction to Creating Real-time Interactive Computer Graphics Applications

“An Introduction to Creating Real-time Interactive Computer Graphics Applications” Chaired by Dave Shreiner

2016 Image Not Available

“Rendering challenges in quill: a VR sketching tool” by Quilez

2016 Image Not Available

“Jungle book ‘through Mowgli’s eyes – kaa virtual reality experience'” by Farrell

2016 Image Not Available

“Hyperlocal information landscapes: how materialism of information can shift physical urban experiences” by Mathew

2016 Image Not Available

“Voxel bay: VR as a distraction for pediatric pain” by Grishchenko, Luna and Patterson

2016 Image Not Available

“Illustrating in VR with quill: how to approach volumetric painting” by Rachitsky

2016 Image Not Available

“Bound: modern art gaming in VR” by Staniszewski

2017 SIGGRAPH Image Not Available

“Optimal Camera Placement for Motion Capture Systems” by Rahimian and Kearney

2017 SIGGRAPH Image Not Available

“The Problem of Persistence With Rotating Displays” by Regan and Miller

2017 SIGGRAPH Image Not Available

“Wide-Field-Of-View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors” by Dunn, Tippets, Torell, Kellnhofer, Akşit, et al. …

2024 Retrospective Gomez_Arts and Technology

“Arts and Technology” by Em, Franco and Thiel

2024 Retrospective Gomez_Designing the Computational Image A History of Computers as Creative Tools

“Designing the Computational Image: A History of Computers as Creative Tools” by Llach and Vardouli

2024 Panel: Riedemann_Visualization and the ScienceArt of Making the Complex Simple

“Visualization and the Science/Art of Making the Complex Simple” Moderated by Lars Riedemann

2018 SIGGRAPH Image Not Available

“The Production of Destiny’s Visual Effects” by Mayyasi

2018 SIGGRAPH Image Not Available

“Unity Demonstrates Non-Linear Workflow Used To Produce ‘Baymax Dreams’ Shorts inspired by Disney Television Animation’s ‘Big Hero 6 The Series'” by Myhill

2018 SIGGRAPH Image Not Available

“Creating Great Augmented Reality Experiences Using ARKit 2” by Figueroa

2018 SIGGRAPH Image Not Available

“Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences” by Lungaro, Sjöberg, Valero, Mittal and Tollmar

1 737 738 739 740 741 774