Page 737 – ACM SIGGRAPH HISTORY ARCHIVES
2010 SIGGRAPH Image Not Available

“PantaRay: Directional Occlusion for Fast Cinematic Lighting of Massive Scenes” by Pantaleoni, Aila, Luebke, Fascione and Hill

2010 Talks: Freedman_Real-Time GPU-based Video Upscaling from Local Self Examples

“Real-Time GPU-based Video Upscaling” by Freedman and Fattal

2010 SIGGRAPH Image Not Available

“Rendering Avatar: Spherical Harmonics in Production” by McKenzie, Hill and Allitt

2010 Talks: Ryu_Talking Trash: Technologies and Techniques for Simulating the Dump in Toy Story 3

“Talking Trash: Technologies and Techniques for simulating the dump in Toy Story 3” by Ryu and Froemling

2010 Talks: Kim_The Filigree Effect in Shrek Forever After: Making Art Dynamic from Sketch to 3D

“The Filigree Effect in Shrek Forever After” by Kim

2010 Talks: Criswell_Transformers 2 : Breaking Buildings

“Transformers 2: Breaking Buildings” by Criswell, Smith and Deuber

2010 SIGGRAPH Image Not Available

“Volume Rendering for Avatar” by Bouthors and Davies

2010 Talks: Sachs_Waterbending: Water Effects on The Last Airbender

“Waterbending: Water Effects on The Last Airbender” by Sachs, Twigg, Uren, Wyder-Hodge and Rasmussen

2010 Talks: Bourland_Ways to Skin a “Hairless” Cat: Building a Creepy Kitty Villain at Tippett Studio

“Ways to Skin a ‘Hairless’ Cat: Building a Creepy Kitty Villain at Tippett Studio” by Bourland, Farnsworth and Liedtka

2010 SIGGRAPH Image Not Available

“Shared Perspectives in 2D and 3D, Day & Night” by Fu

2010 SIGGRAPH Image Not Available

“Creating Big Fire in How to Train Your Dragon” by Hayes, Henderson, Miller, Tett and Jones

2010 SIGGRAPH Image Not Available

“Virtual Production Stage” by Momcilovic

2010 SIGGRAPH Image Not Available

“Avatar: Modeling a Jungle, From Template to Film” by Dunn and Revelant

2010 Talks: Criswell_Avatar : Bending Rigid Bodies

“Avatar: Bending Rigid Bodies” by Criswell, Lentine and Sauers

2010 Talks: Maury_Bending Fire with Plume, a CUDA-Based 3d Fluid Solver

“Bending fire with Plume, a CUDA-Based 3D Fluid Solver” by Maury, Piponi, Andorra and Hammack

2010 SIGGRAPH Image Not Available

“Character and Environment Lighting Challenges on Avatar” by Smith

2010 SIGGRAPH Image Not Available

“Compositing Avatar” by Hillman, Winquist and Welford

2010 Talks: Bailey_GPU Fluids in Production: Accelerating the Pressure Projection

“GPU Fluids in Production: Accelerating the Pressure Projection” by Bailey and Masters

1974 Technical Paper: MCCRACKEN_AN ECONOMICAL TONAL DISPLAY FOR INTERACTIVE GRAPHICS AND IMAGE ANALYSIS DATA

“An Economical Tonal Display for Interactive Graphics and Image Analysis Data” by McCracken, Sherman and Dwyer III

1974 Technical Paper: RIEBER_INTERACTIVE PICTURE GENERATION AND MANIPULATION THROUGH FORMAL DESCRIPTIONS

“Interactive Picture Generation and Manipulation Through Formal Descriptions” by Rieber and Shaw

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