Page 198 – ACM SIGGRAPH HISTORY ARCHIVES
2000 SIGGRAPH Image Not Available

“Going One-on-One in Raptor vs. Raptor” by Estebecorena and Helman

2000 Talks: Franklin_Leveraging the Team Across the World:Creature Development for “Pitch Black”

“Leveraging the Team Across the World: Creature Development for Pitch Black” by Franklin, Jamaa and Mann

1996 SIGGRAPH Image Not Available

“SPACE|R A C E” by Gaiter

2000 Talks: Bailey_MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation

“MAJOR DAMAGE: The Virtual Garage Studio Processes for Producing Animation” by Bailey, Cooper and Cooper

2000 SIGGRAPH Image Not Available

“Bringing the Rock Monster to Life for Galaxy Quest” by Armstrong and Wirtz

1996 SIGGRAPH Image Not Available

“SoRender: A Graphical Interface from Softimage 3D to the RenderMan Standard” by Walvoord

1996 SIGGRAPH Image Not Available

“Simulated photographic development of synthetic images” by Geigel and Musgrave

2000 Talks: Yamashita_On Determining the Haptic Smoothness of Force-Shaded Surfaces

“On Determining the Haptic Smoothness of Force-Shaded Surfaces” by Yamashita, Fukui, Morikawa, Sato and Lindeman

2000 Talks: Maekawa_Virtual Human That Can Predict Comfort and Pain Level

“Virtual Human That Can Predict Comfort and Pain Level” by Maekawa, Kato and Lai

2000 Talks: Sugimoto_Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation

“Enhancement of Virtual Interaction Devices Using Pseudo Force Sensation” by Sugimoto and Fujishiro

2000 Talks: Wyvill_Better Blending of Implicit Objects at Different Scales

“Better Blending of Implicit Objects at Different Scales” by Wyvill and Wyvill

2000 Talks: Miyata_A Method Of Generating Pavement Textures Using The Square Packing Technique

“A Method Of Generating Pavement Textures Using The Square Packing Technique” by Miyata, Itoh and Shimada

2000 Talks: Lu_Adaptive Visualization of Large Dynamic Non-Manifold Models

“Adaptive Visualization of Large Dynamic Non-Manifold Models” by Lu and Hammersley

2000 Talks: McMains_Efficient Out-of-Core Build of a Topological Data Structure

“Efficient Out-of-Core Build of a Topological Data Structure” by McMains and Séquin

2000 SIGGRAPH Image Not Available

““Toy Story 2” Technical Challenges” by Quaroni

2000 SIGGRAPH Image Not Available

“Sleepy Hollow: Digital Blood (Dynamic) Simulations and Volumetric Rendering” by Horsley

2000 Talks: Sepulveda_Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models

“Fitting Catmull-Clark Surfaces to Laser Scanned Data from 3D Models” by Sepulveda, Cameron and Lari

2000 Talks: Chenney_Scalable Motion Simulation

“Scalable Motion Simulation” by Chenney, Arikan and Forsyth

2000 Talks: Marshall_Real-Time Interactive Grid-Free Fluid Dynamics

“Real-Time Interactive Grid-Free Fluid Dynamics” by Marshall

2000 Talks: Hing_Dynamic Animation and Control Environment (DANCE)

“Dynamic Animation and Control Environment (DANCE)” by Hing and Faloutsos

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