Page 186 – ACM SIGGRAPH HISTORY ARCHIVES
2016 SA Technical Papers_Ahmed_Low-Discrepancy Blue Noise Sampling

“Low-discrepancy blue noise sampling”

2016 SA Technical Papers_Rousselle_Image-space Control Variates for Rendering

“Image-space control variates for rendering” by Rousselle, Jarosz and Novák

2016 SA Technical Papers_Xu_Interactive Mechanism Modeling from Multi-view Images

“Interactive mechanism modeling from multi-view images” by Xu, Li, Xu, Deng, Yang, et al. …

2016 SA Technical Papers_Kalantari_Learning-Based View Synthesis for Light Field Cameras

“Learning-based view synthesis for light field cameras”

2016 SA Technical Papers_Aigerman_Hyperbolic Orbifold Tutte Embeddings

“Hyperbolic orbifold tutte embeddings” by Aigerman and Lipman

2016 SA Technical Papers_Anderson_Jump-Virtual Reality Video

“Jump: virtual reality video”

2016 SA Technical Papers_Krajcevski_GST-GPU-decodable Supercompressed Textures

“GST: GPU-decodable supercompressed textures” by Krajcevski, Pratapa and Manocha

2016 SA Technical Papers_Bessmeltsev_Gesture3D-Posing 3D Characters via Gesture Drawings

“Gesture3D: posing 3D characters via gesture drawings” by Bessmeltsev, Vining and Sheffer

2016 SA Technical Papers_Lun_Functionality Preserving Shape Style Transfer

“Functionality preserving shape style transfer” by Lun, Kalogerakis, Wang and Sheffer

2016 SA Technical Papers_Duncan_Interchangeable Components for Hands-On Assembly Based Modelling

“Interchangeable components for hands-on assembly based modelling”

2016 SA Technical Papers_Huang_FrameFab-Robotic Fabrication of Frame Shapes

“FrameFab: robotic fabrication of frame shapes” by Huang, Zhang, Hu, Song, Liu, et al. …

2016 SA Technical Papers_Ebke_Interactively Controlled Quad Remeshing of High Resolution 3D Models

“Interactively controlled quad remeshing of high resolution 3D models”

2016 SA Technical Papers_Santoni_gTangle-a Grammar for the Procedural Generation of Tangle Patterns

“gTangle: a grammar for the procedural generation of tangle patterns” by Santoni and Pellacini

2016 SA Technical Papers_Cao_Interactive Sound Propagation with Bidirectional Path Tracing

“Interactive sound propagation with bidirectional path tracing”

2016 SA Technical Papers_Olszewksi_High-Fidelity Facial and Speech Animation for VR HMDs

“High-fidelity facial and speech animation for VR HMDs” by Olszewski, Lim, Saito and Li

2016 SA Technical Papers_Kwan_Pyramid of Arclength Descriptor for Generating Collage of Shapes

“Pyramid of arclength descriptor for generating collage of shapes”

2016 SA Technical Papers_Shao_Dynamic Furniture Modeling Through Assembly Instructions

“Dynamic furniture modeling through assembly instructions” by Shao, Li, Rong, Zheng and Zhou

2016 SA Technical Papers_Torres_High-Resolution Interaction with Corotational Coarsening Models

“High-resolution interaction with corotational coarsening models” by Torres, Rodríguez, Espadero and Otaduy

2016 SA Technical Papers_Umetani_Printone-Interactive Resonance Simulation for

“Printone: interactive resonance simulation for free-form print-wind instrument design”

2016 SA Technical Papers_Li_Efficient GPU Path Rendering Using Scanline Rasterization

“Efficient GPU path rendering using scanline rasterization” by Li, Hou and Zhou

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