Page 144 – ACM SIGGRAPH HISTORY ARCHIVES
2017 7 Physically Based Shading in Theory and Practice

“Physically Based Shading in Theory and Practice” by Micciulla, Hill, Drobot, Heitz, Hery, et al. …

2023 Technical Papers: Cordonnier_Forming Terrains by Glacial Erosion

“Forming Terrains by Glacial Erosion” by Cordonnier, Jouvet, Peytavie, Braun, Cani, et al. …

2023 Technical Papers: Schott_Large-scale Terrain Authoring through Interactive Erosion Simulation

“Large-scale Terrain Authoring Through Interactive Erosion Simulation” by Schott, Fournier, Guérin and Galin

2016 Image Not Available

“Animated Mesh Approximation With Sphere-Meshes” by Thiery, Boubekeur, Eisemann and Guy

2013 Technical Paper: Genevaux_Terrain Generation Using Procedural Models Based on Hydrology

“Terrain generation using procedural models based on hydrology” by Génevaux, Guérin, Peytavie, Benes and Galin

2016 Technical Paper: Yan_Erosion Thickness on Medial Axes of 3D Shapes

“Erosion thickness on medial axes of 3D shapes” by Thiery, Boubekeur, Eisemann and Guy

2017 Technical Paper: CORDONNIER_Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation

“Authoring landscapes by combining ecosystem and terrain erosion simulation” by Cordonnier, Gain, Benes, Guérin, Peytavie, et al. …

2013 Poster: Guy_Click&Draw Selection

“Click&Draw Selection” by Thiery, Boubekeur and Guy

2016-SA-Course-Masci_Geometric Deep Learning

“Geometric Deep Learning” by Li, Bronstein, Boscaini, Masci and Rodolà

2016-SA-Course-Ovsjanikov_Computing and Processing Correspondences with Functional Maps

“Computing and Processing Correspondences with Functional Maps” by Ben-Chen, Bronstein, Corman, Ovsjanikov and Rodolà

2024 Technical Papers: Zhang_Progressive Dynamics for Cloth and Shell Animation

“Progressive Dynamics for Cloth and Shell Animation” by Zhang, Kaufman, James and James

2017 5 Computing and Processing Correspondences With Functional Maps

“Computing and Processing Correspondences With Functional Maps” by Bronstein, Guibas, Ben-Chen, Corman, Chazal, et al. …

1997 Talks: Grzeszczuk_Learning Fast Neural Network Emulators for Physics-Based Models

“Learning fast neural network emulators for physics-based models” by Grzeszczuk, Hinton and Terzopoulos

1998 Talks: Morishima_Physics-Model-Based 3D Facial Image Reconstruction from Frontal Images Using Optical Flow

“Physics-model-based 3D facial image reconstruction from frontal images using optical flow” by Morishima, Ishikawa and Terzopoulos

2022 Technical Paper: Lai_Face deblurring using dual camera fusion on mobile phones

“Face deblurring using dual camera fusion on mobile phones” by Lai, Shih, Chu, Wu, Tsai, et al. …

2009 SIGGRAPH Image Not Available

“Simulated Physics in Games” by O’Brien, Parker, Stelly, Popovic, Wu, et al. …

2007 Poster Ishibashi Facial Muscle Adaptation for Expression Customization 01

“Facial muscle adaptation for expression customization” by Ishibashi, Kubo, Maejima, Morishima and Terzopoulos

2007 Posters: Yano_Variable Rate Speech Animation Synthesis

“Variable rate speech animation synthesis” by Yano, Kubo, Adachi, Morishima and Terzopoulos

2006 Poster: Kubo Facial Animation by the Manipulation of a Few Control Points Subject to Muscle Constraints

“Facial animation by the manipulation of a few control points subject to muscle constraints” by Kubo, Yanagisawa, Maejima, Morishima and Terzopoulos

1997 Technical Paper: Sato_Object Shape and Reflectance Modeling from Observation

“Object shape and reflectance modeling from observation” by Sato, Wheeler and Ikeuchi

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