“Virtual Cinematography with Unreal Engine” by Kilkenny, Kunsberg and Brennan – ACM SIGGRAPH HISTORY ARCHIVES

“Virtual Cinematography with Unreal Engine” by Kilkenny, Kunsberg and Brennan

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Conference:


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Interest Area:


    Art / Design and Production & Animation

Title:

    Virtual Cinematography with Unreal Engine

Session/Category Title:   A Trip Down the Studio Pipeline I


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Abstract:


    This talk focuses on the development and real-world applications of Virtual Cinematography tools, techniques, and workflows using Unreal Engine and accompanying real time technologies. These techniques enable the creation of highly customizable, handheld, point-and-shoot Virtual Cameras (VCams), which can be operated similarly to a live-action camera. Though in a state of constant refinement over the course of nearly two decades, the primary goal has remained consistent: recreate the feel of a cinema camera and make applicable the hard-earned skills of live-action filmmakers and creatives when working in the hybrid digital and animated space of virtual production. VCam has traditionally been a highly specific process created for a particular filmmaker by a highly skilled technical team on a given production. This work seeks to make these workflows available to all filmmakers at any level and to share the developments occurring in Unreal Engine and active productions today. Learn how Walt Disney Studios’ approaches virtual cinematography with the tools in Unreal Engine 5. Stay for a sneak peek at the next features being developed for virtual production teams.

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