“”Toy Story 3″ Double Feature: Characters and Lighting” by Green and Cho – ACM SIGGRAPH HISTORY ARCHIVES

“”Toy Story 3″ Double Feature: Characters and Lighting” by Green and Cho

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Conference:


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Title:

    "Toy Story 3" Double Feature: Characters and Lighting

Presenter(s)/Author(s):



Abstract:


    This course explores rebuilding and relighting the Toy Story characters, their worlds, and their human co- stars, and ensuring that they remained familiar and recognizable to the audiences who saw them 11 years ago in “Toy Story 2”.

    The tools available in computer graphics have significantly improved during the last decade. Technologies such as ambient occlusion, subsurface scattering, efficient Indirect Illumination, and subdivision surfaces either did not exist or were in their infancy when “Toy Story 2” was released in 1999. Audiences have also developed higher expectations for the visuals in contemporary animated films. New and improved technologies add welcome richness and depth, but they must be used carefully, to make sure that familiar characters do not become strangers.

    For “Toy Story 3”, the Pixar team had to rebuild all the models, both characters and sets, yet make them appear exactly the same as their earlier incarnations. As they increased the level of detail and visual richness, they had to maintain a consistent design that would be recognizable from the preceding two films. The course explanations of visual storytelling through lighting, early prototypes of Lotso, and many examples of the team’s successes and failures.


Additional Information:


    Prerequisites

    Highly recommended but not required: “Toy Story 3”.


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