“There Can Be Only One: Independent Animation for the Lonely” by Palana and Rittler – ACM SIGGRAPH HISTORY ARCHIVES

“There Can Be Only One: Independent Animation for the Lonely” by Palana and Rittler

  • ©

Conference:


Type(s):


Title:

    There Can Be Only One: Independent Animation for the Lonely

Presenter(s)/Author(s):



Abstract:


    Many logistical challenges confront the independent animator. The task of single-handedly producing an animated piece (budget, schedule, creative blocks, copyright issues, sound quality, publicity, distribution, being a jack of all trades, etc.) at first may seem overwhelming and insurmountable, yet this is not the case. With proper planning and adoption of professional strategies for success, animations produced by independent creators can be more creative and higher quality, and their personal experiences can be more rewarding and enjoyable.

    In this course, attendees learn pre-production concepts and techniques that will allow them to focus on creative aspects of their projects and avoid time-consuming scheduling mistakes that can cripple production. From concept to design, storyboard to animatic, attendees learn the smartest ways to work and how to save time, money, and heartache as they seek to realize their unique visions. Scheduling, resource management, and copyright issues are explored and discussed in the production segment of the course, to keep the artist on track for project completion while taking care of minute details that could lead to major legal and logistical roadblocks. In the post-production segment, the final edit, output issues, credits, DVD authoring, making press kits, and final submission to animation festivals are addressed, giving attendees a clear, organized plan of creation and production. With more careful organisation, animators can concentrate on the creative aspects of their work and not get bogged down in unforeseen details.


Additional Information:


    Prerequisites
    General knowledge of computer graphics and at least beginning-level experience in digital animation and design, either 3D or 2D.

    Intended Audience
    This course is ideally suited for beginning and intermediate student animators, and interested professionals and (especially) independent animators.


ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org