“The Primal™ seas: water on PlayStation®2” by Ostler – ACM SIGGRAPH HISTORY ARCHIVES

“The Primal™ seas: water on PlayStation®2” by Ostler

  • 2003 Talks: Ostler_The Primal Seas _Water on PlayStation2

Conference:


Title:

    The Primal™ seas: water on PlayStation®2

Session/Category Title:   Hardware Algorithms


Presenter(s)/Author(s):



Abstract:


    In this sketch we present a variety of water and sea effects seen in the PlayStation®2 game Primal™ (released Q1 2003), culminating in a sea surface with a real-time rendered parabolic environment map and refracted undersea view.

References:


    1. LENGYEL, E. Mathematics for 3D Game Programming & Computer Graphics. pp. 327–42.
    2. HEIDRICH, W. 1999. High-quality Shading and Lighting for Hardware-accelerated Rendering. PhD thesis, University of Erlangen, Computer Graphics Group. pp. 68–75.


ACM Digital Library Publication:




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