“The Effects of The Jungle Book”
Conference:
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Entry Number: 24
Title:
- The Effects of The Jungle Book
Presenter(s)/Author(s):
Abstract:
The rich environments and detailed characters in The Jungle Book presented various challenges for the FX department. Not just in the complexity of the work but the sheer number of shots we had to complete quickly and efficiently. We were required to create physically believable simulations that would blend seamlessly with their surroundings, while interfacing with large data sets without reducing our ability to generate new iterations in a timely manner.
The effects we were tasked with were broad and wide ranging, as were our corresponding approaches to solve them. With over nine hundred shots and anything from two to ten effects tasks per shot, The Jungle Book was in excess of any of our previous film projects with a peak FX crew of over fifty artists. We had to ensure we could automate and repeat our effects multiple times, so we could focus our efforts on shots that required complex simulations.
Following is a sample of the challenges faced on The Jungle Book.
References:
Pieké, R., Bailey, L., Wolter, K., and Plaete, J. 2014. Creating the flying armadas in guardians of the galaxy. In ACM SIGGRAPH 2014 Talks, ACM, New York, NY, USA, SIGGRAPH ’14, 7:1–7:1.
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Acknowledgements:
Special thanks goes out to Davide Sibillia, Igor Jovanovic, Ioan Boieriu (Maya fluid driven refined sheet), Igor Gonzalez Velar (rain hits implementation), Dobromila Kutnak (all other rain), Fabian Nowak, Vladimir Tkachenko (fire library look and development), Zygimantas Kucas, Chuang Niu, Ole Geir Eidsheim, Brent Droog (Lazy River team), Carlos Calle Ramos, Sokratis Parsanos (cache placement tools) and the rest of the MPC FX team in London.