“Stereoscopy From XY to Z” by Gateau and Neuman – ACM SIGGRAPH HISTORY ARCHIVES

“Stereoscopy From XY to Z” by Gateau and Neuman

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Title:

    Stereoscopy From XY to Z

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Abstract:


    Stereoscopy has been very well known since the beginning of the 19th century. The theory is very simple: just present a left view of a scene to the left eye, and a right view to the right eye, and the viewer’s brain perceives a three-dimensional view. In 2010, stereoscopy is a common experience, in the latest blockbuster movies and in systems designed for viewing 3D at home. Although the theory is simple, realization of a comfortable and convincing stereoscopic experience implies many subtle considerations, both aesthetics and technical.

    This course addresses those requirements in animation and real-time applications. It presents a comprehensive overview of the rendering techniques and explores artistic concepts to provide a solid understanding of stereoscopy and how to make it work most effectively for viewers. Topics include the standard stereo projection techniques, how stereo images are perceived by the viewer, creative ways to use stereo, and and how to fix the common issues encountered when stereo is added to a graphics pipeline.


Additional Information:


    Prerequisites

    Good knowledge of the graphics pipeline for animation or real-time applications.


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