“Spectral texturing for real-time applications” by Berger

  • ©Daniel R. Berger

Conference:


Type(s):


Title:

    Spectral texturing for real-time applications

Session/Category Title:   Textures


Presenter(s)/Author(s):



Abstract:


    A new method for real-time rendering of naturalistic textures by multi-layer texturing. Each layer provides a band of the texture’s spatial frequencies. Alpha channels model statistical dependencies between bands.

References:


    1. DEBONET, J. S. 1997. Multiresolution sampling procedure for analysis and synthesis of texture images. In Proceedings of SIGGRAPH 1997, ACM Press / ACM SIGGRAPH, T. Whitted, Ed., Computer Graphics Proceedings, Annual Conference Series, ACM, 361–368.


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