“Sound synthesis for the Web, games, and virtual reality” by Parker and Chan – ACM SIGGRAPH HISTORY ARCHIVES

“Sound synthesis for the Web, games, and virtual reality” by Parker and Chan

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Conference:


Type(s):


Title:

    Sound synthesis for the Web, games, and virtual reality

Session/Category Title:   Sound & Dance


Presenter(s)/Author(s):



Abstract:


    A new technique for synthesizing sounds from small samples. A block spectral pyramid, such as that used for image-texture synthesis, is the basis of the method.

References:


    1. Efros, A. and Leung, T., Texture Synthesis by Non Parametric Sampling, Seventh International Conference on Computer Vision, Corfu, Greece, 1999.
    2. Parker, J. R., Chan, S., and Behm, B., Generating Audio Textures by Example, CHI 2003, Ft. Lauderdale, FLA.
    3. Wei, L. Y. and Levoy, M., Fast Texture Synthesis Using Tree Structured Vector Quantization, Proc. of ACM SIGGRAPH Conference, New Orleans, LA, July 25–27, 2000.


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