“Simulation and Representation of Topology-changing Rolling Waves for Massive Open Ocean Games” by Lopatin
Conference:
Type(s):
Title:
- Simulation and Representation of Topology-changing Rolling Waves for Massive Open Ocean Games
Session/Category Title: Fire, Water, and Sand
Presenter(s)/Author(s):
Abstract:
We are proposing a novel method of capturing a physical wave simulation data with a set of approximation curves that can deal with overhangs, changing topology, and strict budget requirements in a massive open-world game where variability, artistic control, and performance are of primary concern.
References:
[1]
John Keyser Cem Yuksel, Donald H. House. 2007. Wave Particles. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007), 26, 3, 2007. https://dl.acm.org/doi/10.1145/1276377.1276501.
[2]
Benoît Crespin Darles Emmanuelle 2011. A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics. https://www.researchgate.net/publication.
[3]
Alexey Stomakhin Dong Joo Byun. 2017. Moana: Crashing Waves. http://alexey.stomakhin.com/research/siggraph2017_waves.pdf.
[4]
Ziyin Qu Libo Huang 2021. Ships, Splashes, and Waves on a Vast Ocean. http://computationalsciences.org/publications.
[5]
Hugh Malan. 2022. Rendering Water in Horizon Forbidden West. https://advances.realtimerendering.com/s2022/SIGGRAPH2022-Advances-Water-Malan.pdf.
[6]
Simon Schirm Nils Thurey, Matthias Muller-Fischer 2007. Real-time Breaking Waves for Shallow Water Simulations. https://matthias-research.github.io/pages/publications.