“Simplicial interpolation for animating the Hulk” by Bengio and Goldenthal – ACM SIGGRAPH HISTORY ARCHIVES

“Simplicial interpolation for animating the Hulk” by Bengio and Goldenthal

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Title:

    Simplicial interpolation for animating the Hulk

Session/Category Title:   Getting Riggy With It


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Abstract:


    In this new method for interpolating blend shapes for animation, the blend-shape weights are computed using scattered-data interpolation, specifically Delaunay triangulation in d-dimensional pose-space. The approach does not introduce pops or overshoots, and provides predictable results.


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