“Simplicial interpolation for animating the Hulk” by Bengio and Goldenthal
Conference:
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Title:
- Simplicial interpolation for animating the Hulk
Session/Category Title: Getting Riggy With It
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Abstract:
In this new method for interpolating blend shapes for animation, the blend-shape weights are computed using scattered-data interpolation, specifically Delaunay triangulation in d-dimensional pose-space. The approach does not introduce pops or overshoots, and provides predictable results.
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