“‘Shrek’: The Story Behind the Screen” by Falk, Sande, Adamson, Bielenberg, Bruder, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“‘Shrek’: The Story Behind the Screen” by Falk, Sande, Adamson, Bielenberg, Bruder, et al. …

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Abstract:


    Prerequisites
    Basic understanding of the principles of computer graphics and animation.?

    Topics
    From “Antz” to “Shrek”. What is design? Generic character variations. The use of simulation in a computer-generated feature production. “Shrek” effects and lighting. CG infrastructure. CG movie making. Staying innovative.?

    Description
    Creating a computer-generated feature-length movie requires an idea, the ability to visually develop the idea, and the tenacity to perform the arduous task of producing it. This course offers both an overall and a technical perspective on the PDI/DreamWorks movie-making process with a focus on some of the key areas in production of “Shrek”: art direction, character development, simulation, effects, lighting, and digital storytelling.?

     


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