“Shape-based character animation” by Guaglione and Sweetland – ACM SIGGRAPH HISTORY ARCHIVES

“Shape-based character animation” by Guaglione and Sweetland

  • 2002 Talks: Guaglione_Shape-Based Character Animation

Conference:


Interest Area:


    Application

Title:

    Shape-based character animation

Session/Category Title:   2D Aesthetic in a 3D World


Presenter(s)/Author(s):



Abstract:


    In character animation, it is often said that a strong pose is supported by its’ silhouette. Since the shape of a 3D character represented in a graphical, 2D screen-space is ultimately our goal, shouldn’t our tools better support posing the silhouette? Yet commercial software packages have focused on implementations to pose the character from the inside out, rather than looking at the shape inward.


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