“Shape-based character animation” by Guaglione and Sweetland
Conference:
Title:
- Shape-based character animation
Session/Category Title: 2D Aesthetic in a 3D World
Presenter(s)/Author(s):
Interest Area:
- Application
Abstract:
In character animation, it is often said that a strong pose is supported by its’ silhouette. Since the shape of a 3D character represented in a graphical, 2D screen-space is ultimately our goal, shouldn’t our tools better support posing the silhouette? Yet commercial software packages have focused on implementations to pose the character from the inside out, rather than looking at the shape inward.
ACM Digital Library Publication:
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